# Microsoft Developer Studio Project File - Name="cmain1" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=cmain1 - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "cmain1.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "cmain1.mak" CFG="cmain1 - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "cmain1 - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "cmain1 - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe F90=df.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "cmain1 - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE F90 /compile_only /nologo /warn:nofileopt /winapp # ADD F90 /compile_only /nologo /warn:nofileopt /winapp # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 Release\fdll1.lib kernel32.lib user32.lib gdi32.lib /subsystem:windows /machine:I386 # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "cmain1 - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE F90 /check:bounds /compile_only /dbglibs /debug:full /nologo /traceback /warn:argument_checking /warn:nofileopt /winapp # ADD F90 /check:bounds /compile_only /dbglibs /debug:full /nologo /traceback /warn:argument_checking /warn:nofileopt /winapp # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 Debug\fdll1.lib kernel32.lib user32.lib gdi32.lib /subsystem:windows /incremental:no /machine:I386 # SUBTRACT LINK32 /pdb:none !ENDIF # Begin Target # Name "cmain1 - Win32 Release" # Name "cmain1 - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;f90;for;f;fpp" # Begin Source File SOURCE=.\dll1.f90 !IF "$(CFG)" == "cmain1 - Win32 Release" # PROP Ignore_Default_Tool 1 # Begin Custom Build InputPath=.\dll1.f90 "Release\fdll1.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" lf95 -dll -ml msvc $(InputPath) -out Release\fdll1.dll # End Custom Build !ELSEIF "$(CFG)" == "cmain1 - Win32 Debug" # PROP Ignore_Default_Tool 1 # Begin Custom Build InputPath=.\dll1.f90 "Debug\fdll1.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" lf95 -dll -ml msvc -g -chk -stchk $(InputPath) -out Debug\fdll1.dll # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\main1.c !IF "$(CFG)" == "cmain1 - Win32 Release" !ELSEIF "$(CFG)" == "cmain1 - Win32 Debug" # ADD CPP /Zd !ENDIF # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # End Group # End Target # End Project